Because Skyrim is so large in scale, the developers need to find efficient ways to test everything. That is where developer rooms come in, including thousands of items and various NPCs to test everything imaginable. Players can enter this room themselves in Skyrim by typing coc QASmoke into the developer's console. Here are 10 things you never noticed about this hidden Skyrim dev room.
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The QASmoke dev room, named after its console command, is an area dedicated to testing every item in the game. Every chest in this room includes items of a particular category. Since these chests cover everything in Skyrim from weapons to questing items, you are effectively browsing every item in the game when in that room. Be careful taking everything, however, as it's very easy to crash your game doing so.
From enchanting to making new armor, the dev room contains every crafting station you could ever ask for. Similar to the Dwemer dresser items, this was likely to test the functionality of these interactable objects.
Bethesda seemed to have been testing Occlusion Culling with those two separate rooms. Occlusion Culling is a technique developers can use to stop rendering, or cull, certain sections of levels players can't actively see in order to save on performance. That door connecting the two will never show the opposite room for this very reason. Try it yourself! Turn off collisions and fly outside of the room and you'll see that the adjacent rooms stop rendering.
Command coc is short for center on cell, with cells being the various areas and levels in Skyrim. The cell needs a name, though, which is QASmoke in this case. The dev room was likely called QASmoke because it was a place quality assurance testers would test every item's functionality and make sure the game's lighting was rendering properly, hence the Smoke part of the name.
The table and ladles are positioned in an area where the lighting is slowing falling off. One ladle is closest to the room's light, while the other two get further away from it. Those wooden ladles are likely in the room to test lighting and make sure that objects would receive light and cast shadows properly.
Fortunately, we can still view some of this cut content present within the dev room. The most notable example of cut content are the Nord Hero Arrows, a unique arrow type that is not in the game. They look finished, complete with stats and textures. The Dragonborn DLC also added some unique weapons that can't be obtained in the DLC at any point.
There is a room that tests dialogue, one that tests the main menu, and one that stores DLC creatures like spiders. The most interesting one, however, is coc WIDeadBodyCleanupCell, or clean up cell for short. This area contains every named NPC you have ever killed in that playthrough. Be careful, though; entering this cell on a character that has lots of playtime can cause your game to crash because of the sheer amount of corpses spawning.
This dates back all the way back to Morrowind. Funny enough, the developer room for that game was called ToddTest, referencing Todd Howard and his involvement with developing Morrowind. Similar to QASmoke, most items exist in this room along with NPC AI testing.
If both the PlayStation and Xbox's positions in the living room were as secure as Sony and Microsoft might like to think, I doubt much of this would be a problem. But that's simply not the case anymore. OnLive might have failed, but it's just the vanguard of cloud gaming, and as the broadband infrastructure improves, it's only going to come back, and be increasingly threatening. There's also Valve's Piston, letting the PC spill off the monitor and onto the TV. With the wealth of games available on Steam, that's a genuine threat, especially when they often prettier and cheaper than their console counterparts. 2ff7e9595c
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